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| wildsea [2025/09/02 02:08] – [Playing the Game] loqui | wildsea [2025/09/02 02:14] (current) – Add bloodlines explanation loqui | ||
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| The Wildsea uses the Wild Words Engine, a conversation-driven system where players roll 1-6 six-sided dice (built from edges, skills, and advantages) and take the highest result, with 6 being triumph, 4-5 being conflict (success with complications), | The Wildsea uses the Wild Words Engine, a conversation-driven system where players roll 1-6 six-sided dice (built from edges, skills, and advantages) and take the highest result, with 6 being triumph, 4-5 being conflict (success with complications), | ||
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| + | Edges (7 total) | ||
| + | |||
| + | * Grace: Elegance, precision, agility | ||
| + | * Iron: Force, determination, | ||
| + | * Instinct: Sense, intuition, reaction | ||
| + | * Sharps: Logic, wit, planning | ||
| + | * Teeth: Savagery, passion, destruction | ||
| + | * Tides: Exploration, | ||
| + | * Veils: Shadows, ciphers, secrecy | ||
| + | |||
| + | Skills (16 total) | ||
| + | |||
| + | * Brace: Defense, hard-headedness, | ||
| + | * Break: Demolition, smashing obstacles, fragments | ||
| + | * Cook: Spices, meals, chemical concoctions | ||
| + | * Delve: Ruins exploration, | ||
| + | * Flourish: Showmanship, | ||
| + | * Hack: Carving through vegetation, clearing paths | ||
| + | * Hunt: Marksmanship, | ||
| + | * Outwit: Stealth, infiltration, | ||
| + | * Rattle: Mending, crafting temporary gear from salvage | ||
| + | * Scavenge: Finding valuable items, assessing worth | ||
| + | * Sense: Environmental awareness, social insight | ||
| + | * Study: Investigation, | ||
| + | * Sway: Convincing arguments, changing minds | ||
| + | * Tend: Healing, plant cultivation, | ||
| + | * Vault: Climbing, acrobatics, scaling heights | ||
| + | * Wavewalk: Personal navigation through dangerous wilderness | ||
| ===== Playing the Game ===== | ===== Playing the Game ===== | ||
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| ===== Character Creation ===== | ===== Character Creation ===== | ||
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| + | Characters are created by combining one Bloodline, one Origin, and one Post. Players can use Quickstart creation (choosing one of each element and following preset kits for balanced characters) or Freeform creation with either Young Gun (limited starting options, high growth potential) or Old Dog (full power level) approaches. Each background element provides specific edges, skills, aspects, resources, drives, and mires that reflect both the mechanical abilities and cultural/ | ||
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| + | Young Gun | ||
| + | |||
| + | * 3 Edges | ||
| + | * 8 Skill/ | ||
| + | * 4 Aspects taken from any bloodlines, origins or posts | ||
| + | * 4 Resources | ||
| + | * 3 Drives and 3 Mires | ||
| + | |||
| + | Old Dog | ||
| + | |||
| + | * 3 Edges | ||
| + | * 15 Skill/ | ||
| + | * 6 Aspects taken from any bloodlines, origins or posts | ||
| + | * 6 Resources | ||
| + | * 3 Drives and 3 Mires | ||
| + | |||
| {{ : | {{ : | ||
| - | Bloodlines: | + | Bloodlines |
| * Ardent: human | * Ardent: human | ||
| * Ektus: cactus | * Ektus: cactus | ||