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wildsea

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Wildsea

This is a totally unauthorized summary of the Wildsea.

Wildsea

Setting

The Wildsea is a post-apocalyptic world where an event called “The Verdancy” caused hyper-accelerated plant growth that consumed civilization in days, creating a vast sea of mile-high trees whose canopy now forms the navigable surface of the world. Survivors live on mountaintops and salvaged settlements, sailing ships with chainsaw prows through the branch-and-leaf waves of this dangerous tree-ocean where mutative chemicals, predatory plants, and evolved beasts threaten unwary travelers. In this world of scarcity and salvage, wildsailors brave the rustling waves to trade between settlements, explore ancient ruins, and hunt the creatures of this verdant wilderness while struggling against both the sea's physical dangers and the psychological toll it takes on those who dare to sail it.

Mechanics

TODO

Playing the Game

TODO

Character Elements

TODO

Character Creation

Bloodlines:

  • Ardent: human
  • Ektus: cactus
  • Gau: mushroom
  • Tzelicrae: a hive mind occupying a single body
  • Iron Bound: a spirit inhabiting an inanimate object
  • Ketra: jellyfish
  • Mothryn: moth

Origins:

  • Amberclad: survivor from pre-verdancy, frozen in amber and recently thawed.
  • Anchored: a spirit anchored to a specific object.
  • Ridgeback: ???
  • Rootless: ???
  • Shankling: grew up in a tallshank before taking to the wildseas.
  • Spit-Born: grew up in a temporary settlement floating on a spit.

Posts:

  • Alchemist: brews potions.
  • Char: cooks.
  • Corsair: sailor.
  • Crash: ???
  • Dredger: combination fisher and archaeologist.
  • Hacker: chops stuff.
  • Horizoneer: ???
  • Hunter: hunts.
  • Mesmer: ???
  • Navigator: navigates.
  • Rattlehand: engineer.
  • Screw: ???
  • Slinger: ???
  • Steep: makes drinks, particularly tea.
  • Surgeon: heals people.
  • Tempest: ???
  • Wordbearer: ???
wildsea.1756778557.txt.gz · Last modified: by loqui