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The Wildsea is a post-apocalyptic world where an event called “The Verdancy” caused hyper-accelerated plant growth that consumed civilization in days, creating a vast sea of mile-high trees whose canopy now forms the navigable surface of the world. Survivors live on mountaintops and salvaged settlements, sailing ships with chainsaw prows through the branch-and-leaf waves of this dangerous tree-ocean where mutative chemicals, predatory plants, and evolved beasts threaten unwary travelers. In this world of scarcity and salvage, wildsailors brave the rustling waves to trade between settlements, explore ancient ruins, and hunt the creatures of this verdant wilderness while struggling against both the sea's physical dangers and the psychological toll it takes on those who dare to sail it.
The Wildsea uses the Wild Words Engine, a conversation-driven system where players roll 1-6 six-sided dice (built from edges, skills, and advantages) and take the highest result, with 6 being triumph, 4-5 being conflict (success with complications), and 1-3 being disaster. The game centers around tracks - visual progress meters represented by boxes that are marked to show advancement toward goals, dangers, or events - which serve as both mechanical tools and narrative reminders of what characters should be doing. Action rolls are only required when actions are difficult, dangerous, or dramatic, with the system prioritizing natural storytelling flow over mechanical complexity, supported by optional “cutting” mechanics that let players voluntarily increase difficulty for potentially greater impact.
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